New shader API in Residual Decay

Posted 2009-10-22

   Soon shader API in Residual Decay will be updated once again - this time codebase will be common to all rendering devices (OpenGL, Direct3D 9 and Direct3D 10). The main advantage of this solution is that all function calls will be made in base rendering device code, so implementation in OGL/D3D will require calling only one function (and render specific code to compile a shader of course).