Grzegorz Zawadzki

Chief Technical Officer at Slipgate Ironworks

About me

I'm a game developer from Poland, currently living in Denmark with a full stack web development background (which was my daily job until 2013). As a full stack web developer, on the backend, I worked mostly with PHP, PostgreSQL (my personal favorite DB), and MySQL. Frontend was a mix of everything (js, jQuery, HTML, CSS, etc).

Game development was always my big passion and I consistently worked in Unreal Engine. I have experience with all of the versions from 1 to 5, with my first commercial UE3 game (Rise of the Triad) being released in 2013. Since then I worked on multiple games as a lead programmer as well as porting existing games to other platforms. I have a lot of experience with the certification process and porting to all Gen8 and Gen9 consoles.

Education

  • School: University of Szczecin - Faculty of Mathematics and Physics
  • Degree: Bachelor of Science
  • Field: Technical and Information Technology Education
  • Specialization: Computer and Information Technology

Knowledge

  • Unreal Engine 5
  • C++
  • HTML
  • PostgreSQL
  • PHP
  • Java Script
  • Unreal Engine 4
  • Unreal Engine 3
  • Unreal Script
  • CSS
  • MySQL
  • C#

Experience

  • Slipgate IronworksJan 2020 - Today
    Chief Technical Officer
    At Slipgate Ironworks I'm responsible for engine programming - modifying UE4 and UE5 to suit our needs. I'm also in charge of console porting, it is my responsibility to make sure that game will pass through all certification stages, creating pipelines, documentation and managing a programming team (to name a few).
  • Slipgate IronworksApr 2017 - Jan 2020
    Lead programmer
    At Slipgate Ironworks I'm responsible for engine programming - modifying UE4 to suit our needs. I'm also in charge of console porting, it is my responsibility to make sure that game will pass through all certification stages. Together with Slipgate and THQ Nordic I've successfully released our game Rad Rodgers on PS4 and Xbox One.
  • Interceptor EntertainmentOct 2013 - Dec 2016
    Lead programmer
    At Interceptor Entertainment I was responsible for engine programming, and was working with both Unreal Engine 3 and Unreal Engine 4. We released such games as Rise of the Triad (UE3), Bombshell (UE3) and Rad Rodgers: World One (UE4).
  • Interceptor EntertainmentJan 2012 - Oct 2013
    Programmer / Freelancer
    At Interceptor Entertainment I was working with Unreal Engine 3 and was responsible for core gameplay mechanics, enemy dismemberment system and online features for our first game - Rise of the Triad.
  • Infoman S.C.Oct 2009 - Oct 2013
    Programmer / web developer
    In Infoman S.C. I was responsible for creating advanced web applications for such companies as Gazownia Szczecin and Fliegel Textilservice, as well as interactive web pages and big web portals.

Skills

Game Development

I'm working as a game developer since 2012, with lots of experience in porting and certification to all Gen8 and Gen9 consoles. I was working on such titles as Rise of the Triad, Bombshell, Rad Rodgers, and Ancestors Legacy.

Web Development

I was working as web developer for Infoman S.C. using internal CMS, working on both HTML/JS frontend and PHP/PostgreSQL backend.

Web Applications

I was developing advanced web applications during my employment at Infoman S.C. I workeed on both HTML/JS frontend and PHP/PostgreSQL backend for numerous applications.

Projects